Status: You have not applied to this job yet.
Date Posted: Nov 03, 2008
Job Description

Responsibilities:
• Develop motor-driven ragdoll behaviors using the Euphoria ragdoll AI engine.
• Support and interface with the project teams in usage and development of cross project behaviors.
• Maintain and enhance the stability and quality of resulting behavior performances in game projects.
• Help define and further clarify requests for new behaviors

Requirements:
• At least 2 years of programming experience with emphasis on physics and/or vehicle dynamics.
• Strong C/C++ programming skills.
• Superior 3D math skills.
• Good eye for believable human motions.
• Ability to work within a schedule.
• Ability to work well as part of a collaborate development team.
• Self-starter who can see complex tasks through to completion and work effectively with minimal supervision.
• Ability to work with other programmers, animators and design to make sure they can get the most out of the technology.
• Excellent oral and written communication skills.
• Bachelor's degree in Physics, Software Engineering or Computer Science, or equivalent work experience.

Desired:
• Experience with other commercial game physics packages.
• Exposure to GJK, Featherstone, continuous physics, union-find, sweep and prune and other game physics algorithms.
• Experience with multithreaded/SPU programming.
• Ability to debug engine level code.
• Passionate about playing and making games!

Contact: Sarah Shafer

Job Code: Behav


 
Job Requirement

Responsibilities:
• Develop motor-driven ragdoll behaviors using the Euphoria ragdoll AI engine.
• Support and interface with the project teams in usage and development of cross project behaviors.
• Maintain and enhance the stability and quality of resulting behavior performances in game projects.
• Help define and further clarify requests for new behaviors

Requirements:
• At least 2 years of programming experience with emphasis on physics and/or vehicle dynamics.
• Strong C/C++ programming skills.
• Superior 3D math skills.
• Good eye for believable human motions.
• Ability to work within a schedule.
• Ability to work well as part of a collaborate development team.
• Self-starter who can see complex tasks through to completion and work effectively with minimal supervision.
• Ability to work with other programmers, animators and design to make sure they can get the most out of the technology.
• Excellent oral and written communication skills.
• Bachelor's degree in Physics, Software Engineering or Computer Science, or equivalent work experience.

Desired:
• Experience with other commercial game physics packages.
• Exposure to GJK, Featherstone, continuous physics, union-find, sweep and prune and other game physics algorithms.
• Experience with multithreaded/SPU programming.
• Ability to debug engine level code.
• Passionate about playing and making games!

Contact: Sarah Shafer

Job Code: Behav


 
Apply Now

Behavior Programmer

Rockstar San Diego


San Diego, (United States)

Bookmark and Share

Perform a New Search
Keywords

Location


 
RSS

Support our sponsors

So we can keep getting better!