Status: You have not applied to this job yet.
Date Posted: Feb 16, 2009
Job Description

-

Pipeworks is looking for a VFX (Visual Effects) Artist to amp up the effects in all of our titles. The VFX artist is responsible for the design and creation of 2D & 3D effects and to perform other arcane tasks with our particle editor.
Responsibilities

    * Utilizing both commercial and proprietary software tools, create visually stunning 2D & 3D effects in a real time, multiplatform game development environment
    * Build and animate 3D objects to represent in-game destruction events
    * Effects include rigid/soft body dynamics, particles and shaders to simulate effects of explosions, smoke, fire, steam, fog, etc.
    * Collaborate with art and design teams on game engine capabilities and limitations to achieve highest quality effects
    * Design and create in-game and pre-rendered special effects and post production work
    * Create technical documents and tutorials

Qualifications

    * Minimum 3 years of experience in game development experience
    * Excellent working knowledge of at least one major 3D software package (Maya, XSI, 3DS Max, etc.)
    * Skilled in 3D graphics, particle systems, dynamics, shaders and relevant commercial software applications
    * Ability to quickly master proprietary tools and development processes
    * Strong ability with Maxscript or MEL
    * Experience in working with shaders
    * A passion for video games

Pluses

    * Experience with Max, Max Script and Motion Builder
    * Possess a exceptional sense of timing and style
    * B.A. or equivalent degree preferred
 


 
Job Requirement

-

Pipeworks is looking for a VFX (Visual Effects) Artist to amp up the effects in all of our titles. The VFX artist is responsible for the design and creation of 2D & 3D effects and to perform other arcane tasks with our particle editor.
Responsibilities

    * Utilizing both commercial and proprietary software tools, create visually stunning 2D & 3D effects in a real time, multiplatform game development environment
    * Build and animate 3D objects to represent in-game destruction events
    * Effects include rigid/soft body dynamics, particles and shaders to simulate effects of explosions, smoke, fire, steam, fog, etc.
    * Collaborate with art and design teams on game engine capabilities and limitations to achieve highest quality effects
    * Design and create in-game and pre-rendered special effects and post production work
    * Create technical documents and tutorials

Qualifications

    * Minimum 3 years of experience in game development experience
    * Excellent working knowledge of at least one major 3D software package (Maya, XSI, 3DS Max, etc.)
    * Skilled in 3D graphics, particle systems, dynamics, shaders and relevant commercial software applications
    * Ability to quickly master proprietary tools and development processes
    * Strong ability with Maxscript or MEL
    * Experience in working with shaders
    * A passion for video games

Pluses

    * Experience with Max, Max Script and Motion Builder
    * Possess a exceptional sense of timing and style
    * B.A. or equivalent degree preferred
 


 
Apply Now

Visual Effects Artist (VFX)

Foundation 9 Entertainment


Eugene, OR USA, (United States)

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