Taking you to the jobs you want.

Find Jobs in
Employer Login:
Email address:
Password :
New Employer? Post New Job Here

Foundation 9 Entertainment

Kirkland, WA, USA

   Apply via employer's website   

Art Lead/Art Director

Description

 

  • Supervise the art team and establishes the visual direction of game content.
  • Accountable for the quality of art created for one console project in the studio.
  • Report to the Studio Art Director and work in partnership with the teams leaders to manage the project and ensure the art quality meets industry standards.

 

Duties and Responsibilities:

 

  • Establish the visual content/art vision for a project and as required, maintain and refine the art content during each stage of production to ensure the highest standards achievable.
  • Take an active role in planning of project, authoring/maintaining style guides.
  • Define and plant the scope of work with the Development Manager and Producer in addition to techniques used to ensure the delivery of AAA quality art.
  • Regularly reviews, provides feedback and works with Producer to approve the art content.
  • Reliably spec out new projects and ensures the Art team has sufficient resources to deliver.
  • Provide mentorship to a team of artists.
  • Coordinate with other Leads and Studio Art Director
  • Submit weekly reports regarding the status of art team’s progress on the project.
  • As required, assist individual artists on specific tasks to ensure successful visual approach.
  • Contribute to performance review for art staff.
  • Demonstrate strong leadership in the development of all employees
  • Help to establish and standardize art team best practices
  • Deliver internal presentations on art practices and methods
  • Ensure knowledge and asset sharing between teams
  • Review new hires

 

Skills and Qualifications:

 

  • Two years of game industry experience preferred or equivalent work experience.
  • Proven experience managing large and diverse teams
  • High level of competence in at least one field of game art, including experience with techniques and software packages associated with the field.
  • Additionally, a working understanding of other sub-disciplines is required. Fields include, but are not limited to: Concept Design, Graphic Design, Animation, Environment Modeling, Character Modeling, Texturing, Rigging & Lighting

 

Knowledge, Skills and Abilities:

 

  • A capacity to produce finished art of exceptional quality
  • The ability to work effectively with no guidance
  • Ability to take initiative and explore solutions to problems
  • Excellent written and verbal communication skills
  • Excellent problem solving and interpersonal skills
  • Solution-oriented

Similar Jobs |

Refer this job to a friend

Send