| Description | |
| Responsibilities: • Design and build levels using proprietary Maya-based toolset. • Work closely with the Design Director, Producer, Level Designers, Environment Artists, Audio Designers, and Programmers to create innovative action and combat experiences. • Write script to manage game events (LUA script experience highly desirable). • Ability to hold yourself and the design team to a high standard of quality and respond quickly to feedback. • Mentor and provide constructive feedback to other Level Designers on the team. • Organize the Level Designers’ workflows to track to the internal schedule as well as the publisher’s milestone dates. Requirements: • Level design experience on at least two shipped action/adventure titles. • Strong 3D level building and scripting skills. • Solid familiarity with Maya and plug-ins / editing tools. • Experience working with artists, programmers, and other designers in a highly collaborative environment. • Team-oriented approach to game development. • Ability to provide schedule estimates and hit dates. • Passion for video games and broad knowledge of titles and mechanics. |