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Pipeworks is looking for a VFX (Visual Effects) Artist to amp up the effects in all of our titles. The VFX artist is responsible for the design and creation of 2D & 3D effects and to perform other arcane tasks with our particle editor.
Responsibilities
- Utilizing both commercial and proprietary software tools, create visually stunning 2D & 3D effects in a real time, multiplatform game development environment
- Build and animate 3D objects to represent in-game destruction events
- Effects include rigid/soft body dynamics, particles and shaders to simulate effects of explosions, smoke, fire, steam, fog, etc.
- Collaborate with art and design teams on game engine capabilities and limitations to achieve highest quality effects
- Design and create in-game and pre-rendered special effects and post production work
- Create technical documents and tutorials
Qualifications
- Minimum 3 years of experience in game development experience
- Excellent working knowledge of at least one major 3D software package (Maya, XSI, 3DS Max, etc.)
- Skilled in 3D graphics, particle systems, dynamics, shaders and relevant commercial software applications
- Ability to quickly master proprietary tools and development processes
- Strong ability with Maxscript or MEL
- Experience in working with shaders
- A passion for video games
Pluses
- Experience with Max, Max Script and Motion Builder
- Possess a exceptional sense of timing and style
- B.A. or equivalent degree preferred
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